Search results for "Engine displacement"

showing 2 items of 2 documents

High Precision Conservative Surface Mesh Generation for Swept Volumes

2015

We present a novel, efficient, and flexible scheme to generate a high-quality mesh that approximates the outer boundary of a swept volume. Our approach comes with two guarantees. First, the approximation is conservative, i.e., the swept volume is enclosed by the generated mesh. Second, the one-sided Hausdorff distance of the generated mesh to the swept volume is upper bounded by a user defined tolerance. Exploiting this tolerance the algorithm generates a mesh that is adapted to the local complexity of the swept volume boundary, keeping the overall output complexity remarkably low. The algorithm is two-phased: the actual sweep and the mesh generation. In the sweeping phase, we introduce a g…

Computer scienceBoundary (topology)Parallel computingUpper and lower boundsComputational scienceCUDAHausdorff distanceEngine displacementControl and Systems EngineeringMesh generationBounded functionElectrical and Electronic EngineeringRuppert's algorithmComputingMethodologies_COMPUTERGRAPHICSIEEE Transactions on Automation Science and Engineering
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Conservative swept volume boundary approximation

2010

We present a novel technique for approximating the boundary of a swept volume. The generator given by an input triangle mesh is rendered under all rigid transformations of a discrete trajectory. We use a special shader program that creates offset geometry of each triangle on the fly, thus guaranteeing a conservative rasterization and correct depth values. Utilizing rasterization mechanisms and the depth buffer we then get a conservative voxelization of the swept volume (SV) and can extract a triangle mesh from its surface. This mesh is simplified maintaining conservativeness as well as an error bound measured in terms of the one-sided Hausdorff distance. For this we introduce a new techniqu…

Engine displacementOffset (computer science)Hausdorff distanceTriangle meshVolume computationTopologyTexture memoryAlgorithmShaderRigid transformationComputingMethodologies_COMPUTERGRAPHICSMathematicsProceedings of the 14th ACM Symposium on Solid and Physical Modeling
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